Stage dynamic cutscenes for your game using the engine’s flexible camera scripting system. Branching dialogue is supported via player choices and condition checking.Ĭamera System: Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using the custom, Lua-like scripting language.ĭialogue: Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Visual Scripting: Set up and trigger in-game events with the visual, node-based script editor. Map Editor: Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. ![]() Voxel Editor: Build tiles, objects, and characters from 3D pixel blocks (i.e.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |